E-learning
E-learning is the use of Information and Communication Technology (ICT) to gain knowledge or a greater understanding of a subject. In other words, learning using computers and the Internet.
Expertise and experience
Big Picture Interactive has a dedicated e-learning team with over five years of experience.
We have worked with the DfES, the public sector and in partnership with the heritage sector, including museums and archives, in the creation and development of online e-learning solutions and content for all ages of student from pre-school to further education.
E-Learning Solutions
Our online e-Learning solutions include:
- Simple, informative solutions
- Downloadable (and printable) materials for classroom and individual study
- E-books
- Streaming media and presentations
- Live e-learning events
- Interactivity and testing
- Games, quizzes and simulations
- Online courses and tutorials
- Learning by email
- Collaborative learning
- Blogging and RSS to push and pull information to interested parties.
Online E-Learning - 3 Key Areas
There are three important areas that need to be considered when embarking on any e-Learning project:
Content
Online e-learning content must be of high quality, relevant and up-to-date.
Context
The online e-learning experience must be aimed at the right audience to meet curriculum requirements and to meet the expectations of users.
Community
An online e-learning community can be a very powerful tool to encourage participation and commitment and might include live chat, forums, intra-user tests and quizzes, peer-to-peer learning and knowledge sharing, and group functions (calendars, e-mail, online clubs etc.).
Related Pages
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Brand Education
Brand Education (Branded) is Big Picture Interactive's unique approach to interactive projects combining our technical, design, marketing and educational expertise and experience. |
